Gaulguth’s Henchdemons [CR 15]

Notes: Serpentine Base Form, Scalykind theme
Appearance: Three eyes on eyestalks. Fins. Two long snake-like tails. Infested with Hellwasps.

Overall Appearance: A huge snake, nearly fourty feet in length, with the tail dividing in two about halfway down its body. Its head is crowned by a trio of fleshy stalks, each ending in a horrid, red-rimmed eye and its flesh looks like a crawling mass of vermin. It propels itself slowly along the ground on four flipper-like limbs.

CE Huge Outsider [chaotic, evil, extraplanar]

  • Init: +1
  • Speed: 20 ft., Climb 20 ft., Swim 20 ft.
  • Senses: Darkvision 60-ft., Detect Undead, See Invisibility, All-Around Vision; Perception +32
  • Space: 15 ft.
  • Reach: 15 ft.


  • Hit Points: 280 (17d10+187)
  • AC: 27 (-2 size, 1 Dex, 18 natural, 0 shield)
    • Touch: 9
    • Flat-footed: 26
    • CMD: 38
  • Saves:
    • Fort: +15
    • Reflex: +11
    • Will: +16
  • Spell Resistance: 28
  • Immunities: Fire, Fear, Petrification, Pain effects, Swarm damage
  • Resistances: Acid 20, Electricity 20, Cold 20
  • Damage Reduction: 15/wood and piercing
  • Weaknesses:
  • Defenses: Regeneration 2 (sonic, radiant)
  • Attacks:
    • BAB: +17
    • CMB: +29
      • Melee: Bite, 2 Tail Slaps
        • Bite: +20
          • Damage: 3d6+20
        • Tail Slap: 18/18 (20-ft. reach, auto-grapple, constrict)
          • Damage: 2d6+10
    • Special Attacks: Exhausting Critical
    • Spell-like Abilities: Caster level 17th (DC 11 + spell level)
      • Continuous: Detect Undead, See Invisibility
      • At will: Animal Trance, Burning Gaze, Clairaudience/Clairvoyance, Disguise Self, Greater Magic Fang, Magic Fang, Obscuring Mist
      • 3/day: Animal Growth (snakes only), Animate Dead, Bane, Curse Water, Create Undead, Doom, Eyebite, Poison, Rain of Frogs, Telekinesis, Vision of Hell, Wall of Force
      • 1/day: Animal Shapes (snakes only), Creeping Doom (carpet of snakes), Hostile Levitation, Shapechange, Vision, Web
    • Special Qualities: All-Around Vision, Prismatic Aura, Summon Demons


  • Str: 30
  • Dex: 12
  • Con: 30
  • Int: 18
  • Wis: 18
  • Cha: 12

Feats: Toughness, Improved Natural Attack (Bite), Power Attack, Iron Will, Critical Focus, Tiring Critical, Exhausting Critical, Final Embrace, Multiattack

Proficient Skills: 10 skills, +18

Prismatic Aura (Su): All creatures that start their turn within a 30-ft. radius of the demon suffer 6d6 damage of a random energy type (roll 1d4: 1—Acid, 2—Cold, 3—Electricity, 4—Fire). Affected creatures are allowed a Fortitude save (DC 20) for half damage. The demon can activate or deactivate this ability as a bonus action on it’s turn. The aura can be used for up to 31 rounds per day.

Exhausting Critical (Ex): Any time you score a critical hit, the opponent gains 1 level of exhaustion.

Venomous Stare (Sp): You are a true lord of reptiles, able to induce pain, panic, and confusion with a mere glance, and your mesmerizing eyes can even drive weak creatures into unconsciousness. As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC 22). Those who fail take 1d6+8 points of nonlethal damage and are fascinated until the beginning of your next turn. This is a mind-affecting effect. You can use this ability 7/day.

Serpent Companion (Ex): Each snake-fiend gains the service of Constrictor Snake as an animal companion (as a 15th level druid).

Swarm Infestation (Ex): Once per day, the demon can release a swarm of Hellwasps from its body. The swarm acts on its own until destroyed.

Summon Demons (Sp): The snake-fiend can summon 1 other Snake-fiend (as the Summon Monster spell cast at 17th level) twice per day.


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