Gnomes are a diverse breed, born of humans, elves, dwarves, and other humanoid creatures. Regardless of their parentage, gnomes are universally small, and instantly recognizable by their strange multi-hued eyes and brilliantly colored hair. Greatly feared and much maligned, gnomes are not so much a race as a disease. Most people know of gnomes as degenerate fey creatures. Unable to reproduce on their own, gnomes magically “infect” other humanoids to bear their young. According to the folklore of humans, even seeing or being near a gnome can result in a woman’s offspring being replaced by a gnomish changeling.

Gnomes trace their lineage back to the mysterious realm of the fey. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world. Sadly for the gnomes, they were unable to adapt to this world, losing the ability to procreate. In an effort to prolong their race, they have been forced to adopt drastic means in keeping with their alien natures. Today gnomes are scattered far and wide, hiding in the shadows of their adopted cultures, fighting for the survival of their race.

Physical Description: Gnomes look like smaller versions of one of the more common races (humans, elves, dwarves, or even goblins), generally standing just over 3 feet in height. Their hair tends toward vibrant colors such as the fiery orange of autumn leaves, the verdant green of forests at springtime, or the deep reds and purples of wildflowers in bloom. A gnome’s eyes have swirling rainbow-hued irises, the effect of which is said to be hypnotic if stared at for too long. Despite their fey backgrounds, gnomes age and die at the same rate that their parent race does.

Society & Relations: While gnomes once had a proud society among the fey, they are now largely outcasts wherever they are found. Forced to rely on other races to bear their offspring, gnomes slink about human, elven, or dwarven cities, taking work where they can find it, and avoiding the other races when possible. Because of their unusual births, gnomes are very seldom found together.
Humanoids of all stripes fear and distrust the gnomes for the gnomes’ ability to cause their women to bear gnomish children without the need for copulation. The gnomes, for their part, do all they can to make positive inroads with their neighbors, occasionally convincing a kindhearted woman to agree to be a host for their children. On rare occasions, even an unwilling human or dwarven parent will care for their gnomish offspring as they would one of their own race. There has been at least one report of a human woman having a human, a gnome, and a halfling as children.
Gnomes bear a special dislike for halflings due to the fact that halflings are just as likely to be born from a gnome-infected woman as one impregnated naturally. The addition of the mystery behind halfling births and their growing number has the gnomes greatly fearful for their continued existence.
Among their own kind, gnomes share a kind of racial memory. Regardless of their progenitor race, all gnomes quickly grow to become aware of the plight of their race and their melancholy past.

Alignment and Religion: Gnomes are impulsive, with sometimes inscrutable motives and equally confusing methods. They are prone to powerful fits of emotion, and find themselves most at peace within the natural world. Because of their inbred desire to prolong their species and willingness to force others into carrying that out for them, most gnomes are neutral at best, with many leaning towards chaos or evil.
With the fear of extinction looming over their heads and the loss of their culture, a very great many gnomes are drawn to the worship of the Nowhere Man.

Adventurers: Disconnected from the cultures they grow up in, gnomes are prone to wander. Many feel themselves to be on life-long quests to save their kind, spend decades searching the world for the perfect hosts.

Names: Gnomes usually adopt the naming conventions of their parent race.

Racial Traits

  • Type: Fey (Gnome). Gnomes are fey creatures and are thus not subject to spells or effects that only target humanoids.
  • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
  • Slow Speed: Gnomes have a base speed of 20 feet.
  • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
  • Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
  • Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: constant—nondetection; 1/day—blindness/deafness, blur, dancing lights, disguise self, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
  • Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
  • Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
  • Gnome Gaze: Once per year, a gnome can affix a female humanoid within 30 feet with its gaze, causing all offspring born by the target to be gnomes (instead of the target’s race). This acts as a gaze attack. The target is allowed a Fortitude save (DC 10 + 1/2 the gnome’s level + the gnome’s charisma modifier) to negate this effect. If the target save’s successfully, she is immune to the gnome gaze (from this or any other gnome) for 1 year. This is a curse effect.
  • Languages: Gnomes begin play speaking Gnome, Sylvan, and the language of their parent race. Gnomes with high Intelligence scores can choose any language (except Druidic and other secret languages) as their bonus languages.

Racial Variants

  • Human-blooded Gnome:
    • Gnomes born of human mothers gain a +2 to any single ability score of your choice when you create the character.
    • Mixed-Blood: Gnomes born of human mothers gain the Human sub-type.
    • Bonus Feat: Gnomes born of human mothers can select one extra feat at 1st level.
  • Dwarf-blooded Gnome:
    • +2 Constitution, +2 Wisdom, -2 Strength
    • Mixed-Blood: Gnomes born of dwarf mothers gain the Dwarf sub-type.
    • Darkvision 60 ft.
    • Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
    • Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
  • Elf-blooded Gnome:
    • +2 Dexterity, +2 Intelligence, -2 Strength
    • Mixed-Blood: Gnomes born of elf mothers gain the Elf sub-type.
    • Elven Immunities: Gnomes born of elf mothers are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
    • Keen Senses: These gnomes receive a +2 racial bonus on Perception skill checks.
  • Goblin-blooded Gnome:
    • +2 Dexterity, +2 Constitution, -2 Strength
    • Mixed-Blood: Gnomes born of goblin mothers gain the Goblinoid sub-type.
    • Darkvision 60 ft.
    • Goblin Ferocity: Once per day, when one of these gnomes is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
  • Giant-blooded Gnome:
    • +2 Constitution, +2 Charisma; Giant-born gnomes are larger and lack the physical weakness of other gnomes.
    • Medium size
    • Mixed-Blood: Gnomes born of giantish mothers gain the Giant sub-type (despite only being medium sized).
  • True Gnome: these are gnomes that are still alive from before they lost the ability to reproduce. These gnomes must have a minimum age of 500 years and always apply the “venerable” ability score adjustments. Their maximum age (if any) is unknown.
    • +2 Constitution, +2 Charisma, -2 Strength
    • Fey Damage Resistance: True Gnomes gain DR 5/cold iron.
    • Weapon Familiarity: True Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.


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