Yosef Leberecht Orlovsky Tha'aar Za'oth Cho'suul

A portly, aging, drug-addict Tiefling and head of a small clan of renegades from Talingarde. Now serving a (probably short) stint in Branderscar prison after kidnapping and eating a caravan of Talairean merchants.

Description:

Race: Tiefling
Gender: Male
Class (level): Gourmand 8th
Alignment: Neutral Evil
Experience: 36000
Next Level: 50000
Age: 49 years


Stats

Hit Points: (8d8+40) 80
Str: 12
Dex: 5
Con: 16
Int: 14
Wis: 14
Cha: 15
Cash: 0gp, 0sp
Languages: Infernal, Gael, Perbashket
AC: 18 (-3 Dex, 9 armor, 2 shield)
CMD: 15

Attack: +7 melee, +3 ranged

  • BAB: +6
  • CMB: +7
    • Trident: +8 melee
      • Damage: 1d8+2 damage, x2 Crit
    • Bite: +6 melee
      • Damage: 1d8+1 damage, x2 Crit

Saves:

  • Fort: +8
  • Ref: +1
  • Will: +4
    • +2 vs. Ingested Poisons
    • Cold, Electricity, and Fire Resistance 5

Speed:

  • Land Speed: 30-ft.
  • Initiative: +1

Skill Points: 64

Weapon/Armor Proficiencies:

  • All Simple Weapons
  • Trident
  • Light Armor
  • Medium Armor
  • Heavy Armor
  • Shields
  • Tower Shields

Skills:

  • Appraise (3 ranks): +8
  • Bluff (4 ranks): +9
  • Climb (2 ranks): +5
  • Craft [cooking] (3 ranks): +12
  • Diplomacy (10 ranks): +15
  • Disguise (0 ranks): +12
  • Fly (2 ranks): -1
  • Intimidate (2 ranks): +9
  • Knowledge [local] (2 ranks): +12
  • Knowledge [geography] (6 ranks): +15
  • Knowledge [religion] (6 ranks): +15
  • Knowledge [any other] (0 ranks): +6
  • Perception (8 ranks): +13
    • +4 to Taste things
  • Sense Motive (2 ranks): +5
  • Spellcraft (8 ranks): +13
  • Stealth (8 ranks): +11
  • Survival (8 ranks): +13
  • Swim (0 ranks): +5
  • Use Magic Device (5 ranks): +10

Class Skills: Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge [geography] (Int), Knowledge [local] (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Int), Survival (Wis), and Use Magical Device (Cha).


Feats

Weapon Focus (bite)
Prerequisite: +1 BAB
Benefit: Gain +1 on attack rolls with the chosen weapon.

Multiattack
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural weapons take only a –2 penalty.

Toughness
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Lightning Reflexes
Benefit: You get a +2 bonus on all Reflex saving throws.

A Lifetime of Memories [Bonus]
Prerequisite: Middle age or older
Benefit: You gain a +4 competence bonus to all Knowledge skills, and you can make such checks untrained.

Step Up [Bonus]
Prerequisite: Base attack bonus +1.
Benefit: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Improved Initiative [Bonus]
Benefit: You get a +4 bonus on initiative checks.


Traits

Cannibalism [Crime Trait]
While the eating of human flesh may be considered normal in certain parts of the world, and even encouraged by some religions, it is an abomination to Mitra and a practice greatly feared by the people of Talingarde. Even the rumor of cannibalism is enough to get a person arrested in Talingarde, you however, were actually caught in the act, landing you quickly in the worst prison in the land awaiting your death.
Punishment: Death by beheading
Benefit: Once per day, when you eat the flesh of a human (a full-round action), you gain +1 natural armor and a +1 trait bonus on all saving throws for 1 minute per character level.

Noble Born [Campaign Trait]
You claim a tangential but legitimate connection to one of Talingarde’s ancient noble families. Whatever the cause, you’ve had a comfortable life, but one far from the dignity and decadence your distant cousins know. Although you are associated with an esteemed name, your immediate family is hardly well to do, and you’ve found your name to be more of a burden to you than a boon in many social situations.
Benefits: Your family has a reputation for avoiding conflicts. You gain a +1 trait bonus on your CMD. In addition, you gain a +1 trait bonus Stealth skill checks and Stealth is a class skill for you.

Pesh Addict [Regional Trait]
You spent several years addicted to pesh, a habit that you may or may not have kicked.
Benefit: You start with only half of the normal starting cash, but your knowledge of the pesh lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.


Race Abilities
  • Ability Adjustments: +2 Strength, +2 Charisma, –2 Intelligence. Savage and monstrous, the terrifying spawn of demons know the chaotic fury of their Abyssal ancestors.
  • Senses: darkvision (60 feet.)
  • Racial Skill Bonuses: +2 racial bonus on Bluff and Stealth checks.
  • Necromantic Affinity: You are healed by both positive and negative energy.
  • Resistance(s): cold, electricity, and fire resistance 5.
  • Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.

Class Abilities:

Bite (Ex): At 1st level, a gourmand gains a bite attack as a primary natural weapon. This bite attack deals 1d6 + your Str modifier damage (if Medium sized) and threatens a critical hit on a 20. If you attack with a weapon in a round, you can also make a bite attack as part of a full-attack action.
The damage from your bite attack increases by 1 die type at 8th level and again at 16th level. For a medium-sized creature, these increases are to 1d8 at 8th level and 2d6 at 16th.

Epicurean (Ex): At 1st level, the gourmand gains a +4 competence bonus on all Craft (cooking) skill checks and on Perception (taste) checks, due to her broad palate and appreciation for cuisine.

Gourmand’s Gluttony (Ex): Through regular gorging and general gluttony, all gourmands tend to be larger and stockier than most characters. At 1st level, the gourmand gains a permanent +2 bonus on Constitution and a -2 penalty on Dexterity at 1st level. In addition, her immense size grants her a +2 bonus on saving throws against ingested poisons and on all Intimidate skill checks.

Consume (Su): At 2nd level, a gourmand gains the ability to draw on the knowledge, experience, and powers of their defeated foes by consuming some portion of them. At 2nd level and each level thereafter, the gourmand can learn a limited number of specific abilities from his defeated enemies (see below). In order to gain any such abilities, the gourmand must have participated in the defeat of the target (have dealt at least 1 point of hit point or ability damage to the target) and must eat some portion of the target’s anatomy which the gourmand feel’s is representative of his foe’s power — typically the brain or heart. Using consume takes 1 hour to prepare and eat the fallen target.
On consuming a foe, the gourmand immediately becomes aware of all abilities that can be acquired through any of his unused acquire powers. If the gourmand has no available acquire abilities, he does not learn anything about his foe’s abilities. In addition, the gourmand gains the benefits of a creature loresight spell for any foe consumed — gaining some small flash of additional insight into the creature’s existence.

Acquire Skill (Su): At 2nd level and every 3 levels thereafter (2nd, 5th, 8th, and so on), the gourmand can acquire one skill known by a creature he has consumed, chosen at the time of consumption. He permanently gains all of the creature’s ranks in that skill (but not racial or ability score bonuses, or other skill modifiers) even if his new total is more ranks than the gourmand’s current character level would normally allow. This skill becomes a class skill for the character’s gourmand class, and he may buy more ranks in the skill if the new ranks do not cause him to exceed his maximum ranks in the skill.
This ability can be used once each time it is gained, and once a skill is acquired, it cannot be unlearned in favor of a new one. Thus, a 2nd level gourmand can only learn skills from a single kill, regardless of how many other defeated foes she may eat.

  • Acquired Skill:
    • Knowledge [geography] 3 ranks
    • Climb 2 ranks
    • Diplomacy 10 ranks

Acquire Feat (Su): At 3rd level and every 3 levels thereafter (3rd, 6th, 9th, and so on), the gourmand permanently acquires one of the feats of a consumed creature, provided he meets that feat’s prerequisites.
This ability can be used once each time it is gained, and once a feat is acquired, it cannot be unlearned in favor of a new one.

  • Acquired Feat: Step Up
  • Acquired Feat: Improved Initiative

Acquire Class Feature (Su): At 4th level and every 4 levels thereafter (4th, 8th, 12th, and so on), the gourmand permanently gains one class feature of a consumed creature, as a character of that creature’s level in that class.
If the former character was a spellcaster, the gourmand may select spellcasting as the acquired class feature. The gourmand able to cast one spell of each level available to the character (if the victim was a wizard, the gourmand must still consult a spellbook or learn from scrolls), as well as any bonus spells provided by the gourmand’s ability scores. If the gourmand already has spellcasting levels, these spells are in addition to those granted by the gourmand’s spellcasting class levels.
This ability can be used once each time it is gained, and once an ability is acquired, it cannot be unlearned in favor of a new one.

  • Acquired Class Feature: Flight Hex
  • Acquired Class Feature: Spellbane

Flight (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. She can cast levitate once per day. She can fly, as per the spell, for a 8 minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

Spellbane (Su): At 5th level the witch hunter can attempt to use the spellbane power as a standard action. The witch hunter makes a melee touch attack. If it is successful, the target is affected by the spellbane and this counts as a successful use of the ability. Spellbane functions as the targeted dispel ability of the dispel magic spell (+5 dispel check). A witch hunter may have a number of successful uses of spellbane per day equal to 3 + his Wisdom modifier (5/day).

Acquire Special Quality (Su): At 7th level and every 3 levels thereafter (7th, 10th, 13th, and so on), the gourmand permanently gains one special attack or special quality of a consumed creature. The chosen ability must not rely on a physical feature of the consumed creature not possessed by the gourmand (such as wings, additional limbs, poisonous fangs, a tail, or the like). If the ability allows a saving throw, the gourmand uses his own ability score modifier to determine the DC.
This ability can be used once each time it is gained, and once an ability is acquired, it cannot be unlearned in favor of a new one.

  • Acquired Quality: Second Skin

Second Skin (Ex): A legion archon is proficient in all forms of armor. It takes no reduction to its speed or any armor check penalties from wearing any sort of armor. Most legion archons wear full plate armor. Where shield archons are the bulwarks of the armies of Heaven, legion archons are the swords, sent in file after file to match evil’s boundless hordes.


Equipment

Encumberance: X lbs. (Light Load)

  • Carrying Capacity:
    • Light Load: 0-60 lbs.
    • Medium Load: 61-120 lbs.
    • Heavy Load: 121-180 lbs.

Gear

  • Masterwork Full Plate Armor
  • Masterwork Heavy Steel Shield
  • Trident +1
  • Divine Scroll (Bless and Remove Curse)
  • Potion of Bear’s Endurance
  • Iron Circlet of Disguise
Bio:

Yosef Leberecht Orlovsky Tha'aar Za'oth Cho'suul

The World of Tel-Avi Brand_Darklight Brand_Darklight