The World of Tel-Avi

Mechanics: Greater Covens

"Certain more powerful hag covens might have additional spell-like abilities"

Base Covens

Fourth pentacle of saturn by iggyzeph d3ga9k8When at least three hags of any type gather, they can form a coven to gain increased magical ability. Any combination of hags can form a coven, but green hags are the most common members of such foul gatherings.

Whenever all three hags of a particular coven are within 10 feet of one another, all three of them can work together to use any of the following spell-like abilities, at will: animate dead, baleful polymorph (DC 18), blight (DC 17), bestow curse (DC 17), clairaudience/clairvoyance, charm monster (DC 17), commune, control weather, dream, forcecage, mind blank, mirage arcana (DC 18), reincarnate, speak with dead, veil (DC 19), vision.

All three hags must take a full-round action to take part in this form of cooperative magic. All coven spell-like abilities function at CL 9th (or at the highest CL available to the most powerful hag in the coven). The save DCs are Charisma-based, and function as if with a Charisma score of 16 unless one of the hags has a higher Charisma score, in which case the spell-like ability DCs are adjusted by that hag’s Charisma modifier.

A coven must be comprised of at least three members. One of which must be a creature with the hag subtype. The remaining members may be any hag, a witch with the Coven hex, a sorcerer with the accursed bloodline, any character with the Eldritch Heritage (Accursed) feat, or a Witchfire.

Creatures with the Hag subtype include: Annis Hags, Changelings, Fen Witches, Green Hags, Night Hags, Pit Hags, and Sea Hags.
Additional creatures with the hag subtype can be found in various 3.5 sources: Bheur Hags (Unapproachable East), Bog Hag (Oriental Adventures), Dune Hags (Sandstorm), Dusk Hags (Eberron Campaign Setting), Hagspawn (Unapproachable East), Marzzana (Frostburn), and Shrieking Hags (Unapproachable East).


Witchfires

BansheeWhen an exceptionally vile hag or witch dies with some malicious plot left incomplete, or proves too horridly tenacious to succumb to the call of death, the foul energies of these wicked old crones sometimes spawn incorporeal undead known as witchfires. These ghostly creatures appear much as they did in life, although the grotesque undead energy that births them makes them appear young and attractive and wreathes their insubstantial bodies in a powerful aura of sickly green flame, a ghostly fire referred to as “witchflame” in local legends.

Witchfires occasionally join or subjugate existing hag covens. A hag coven that includes a witchfire gains the following additional coven spell-like abilities: 3/day — create undead, fire storm (DC 21), nightmare (DC 18), and waves of exhaustion (DC 20). All abilities function at CL 9th, and save DCs are based on a Charisma score of 16. The use of these abilities functions identically to other coven abilities. Such covens must have at least one living hag, as covens of three witchfires gain no coven-related abilities.


Coven Size

Some covens attract more than the three requisite members. For each member that a coven possesses above three, the coven can use its coven spell-like abilities at +1 to its effective caster level (to a maximum caster level of 20th for a coven with 14 or more members). All members of the coven must participate in the casting in order for this increased caster level to apply.

Larger covens also gain additional spell-like abilities based on the size of the coven, as follows:

Coven Size Additional Coven Powers
3 members as above
4 members The coven can Brew Potions as if it had the Cauldron hex in half the normal time, using the Coven’s caster level. Any spell or spell-like ability possessed by any member of the coven can be made into a potion in this manner. As with other Coven abilities, all members of the coven must participate in order to use this ability.
5 members The coven can choose a single 4th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
6 members The coven can craft Mutagens, as the Alchemist ability. Any member of the coven can use the mutagen. In addition, the coven gains the benefits of the Feral Mutagen and Infuse Mutagen alchemist discoveries.
7 members The coven can choose a single 5th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
8 members The coven can Craft Wondrous Items, as the feat, in half the normal time, using the Coven’s caster level. Any spell or spell-like ability possessed by any member of the coven can be made into an item in this manner. In addition, the coven can choose to intentionally make Cursed Items, reducing the crafting DC by 5. As with other Coven abilities, all members of the coven must participate in order to use this ability.
9 members The coven can choose a single 6th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
10 members The Coven can craft Grand Mutagens (as the Alchemist discovery). In addition, all potions crafted by the Coven operate as if they were Extended when consumed by a coven member. In addition, the coven can craft Heartstones and all members of the coven benefit from such items as if they were Night Hags.
11 members The coven can choose a single 7th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
12 members The coven can choose one Grand Hex (as the witch ability)
13+ members The coven can choose a single 8th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.

Covens and Summoning Circles

Summoning circle by stranded alienWitchcraft has long been associated with communing with the dark powers of the lower planes, even more so with covens dedicated to Vorn, Asmodeus, or other dark lords. Any coven containing one or more members able to cast a Magic Circle spell can perform a 1-hour ritual to call a demon to serve the coven. Demons called in this way remain for 1 hour per caster level of the coven, and will perform any task within their abilities. The coven need only make Concentration checks to maintain control of the demon once per hour (rather than once per round). Any demon that becomes free-willed will not attack the coven (but may perform other actions that are detrimental to their designs). A coven can have no more than one demon summoned and controlled in this way at one time (demons that become free-willed do not count against this limit).

The level of demon that is called by the coven depends on the number of members the coven possesses, as follows:

Coven Size Demon Level
3 members Level 1 demon
4 members Level 2 demon
5 members Level 3 demon
6 members Level 4 demon
7 members Level 5 demon
8 members Level 6 demon
9 members Level 7 demon
10 members Level 8 demon
11 members Level 9 demon
12+ members Level 10 demon

Tiadora

Tiadora preview88161 620 48Tiadora, more commonly known as the “Hag Countess” or “Mother of Witches”, is one of Asmodeus’s most loyal retainers. Tiadora is said to be the first hag born into the world and the mother (more realistically great-great-great-great-grandmother) of the various hag species. As a being of ancient power, Tiadora has much to teach budding young witches.

Any witch coven that has had the opportunity to study with Tiadora can learn additional coven powers. The level and number of additional powers are based on the highest level member of the coven (using CR in place of level for covens composed solely of monsters).

Highest Level Additional Powers
1-3 Covens of this level gain no additional abilities.
4-7 The coven can choose a single 4th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
8-11 The coven can choose a single 5th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
12-15 The coven can choose a single 6th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
16-19 The coven can choose a single 7th level spell from the Witch Spell List to add to the list of coven spell-like abilities, usable at will.
20+ The coven can use Fusion (as the psionic power), once per day. The fusion includes all members of the coven and lasts for 1 minute per coven caster level. While fused, the coven can use one coven spell-like ability as a swift action each round, in addition to any abilities possessed by the coven members. This fusion cannot be dismissed, dispelled, or otherwise ended prematurely.

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